Skip to main content

Storage Limits & Usage

What counts as storage in ReelBot?

Storage in ReelBot refers to the space used by media files stored in your account.

Storage is consumed by:

  • uploaded video assets (B-roll)
  • uploaded music assets
  • AI-animated image videos

Storage is not consumed by:

  • shared library assets
  • generated projects (final videos)
  • drafts
  • templates
  • metadata or captions

Only assets you own count toward storage.


Storage vs projects

It’s important to distinguish between assets and projects:

  • Assets → reusable inputs (count toward storage)
  • Projects → generated outputs (do not count toward storage)

When a video is generated:

  • assets are embedded into the render
  • the final video is stored separately
  • deleting an asset does not break existing videos

Plan-based storage limits

Storage limits depend on your subscription plan.

Examples:

  • Free plans include limited storage for basic use
  • Paid plans increase storage capacity
  • Higher tiers support larger asset libraries

Your exact limit is always visible in:

  • the Dashboard
  • Subscription & Usage page

Viewing storage usage

You can monitor storage usage at any time.

Usage is shown as:

  • used vs total storage
  • broken down by asset type (videos, music, thumbnails, voiceovers)

Storage updates in real time when:

  • uploading assets
  • deleting assets

What happens when you reach the limit

If you reach your storage limit:

  • new uploads are blocked
  • existing assets remain usable
  • projects can still be generated using existing assets
  • shared library assets remain available

No content is deleted automatically.


Freeing up storage

You can free storage by:

  • deleting unused video assets
  • deleting unused music assets
  • removing old animated image clips

Deleting assets:

  • frees storage immediately
  • does not affect existing projects

Storage and AI-generated assets

AI-generated assets (such as animated images):

  • are stored in your library
  • count toward storage
  • behave like uploaded video assets

Deleting them frees storage like any other asset.


Storage and regeneration

Regenerating a video:

  • does not duplicate assets
  • does not increase storage usage
  • only creates a new project output

Storage usage remains stable unless assets change.


Best practices for managing storage

To manage storage efficiently:

  • reuse assets across projects
  • avoid uploading duplicates
  • delete unused assets periodically
  • prefer shared library assets when possible

Good storage hygiene keeps workflows smooth.


Common misconceptions

  • Deleting a project does not free storage
  • Shared assets do not consume storage
  • Storage is not consumed per video generation
  • Regeneration does not increase storage usage

Storage applies only to owned assets.


The CreatorOps perspective

In CreatorOps, storage is inventory management.

By separating:

  • reusable inputs (assets)
  • generated outputs (projects)

ReelBot allows you to scale content creation without exponential storage growth.


  • Assets Library Overview
  • Uploading Assets
  • Projects
  • Subscription & Usage

Keep assets intentional — storage scales when inventory is managed.