Assets Library Overview
What is the Assets Library?
The Assets Library is where all reusable media in ReelBot lives.
It stores:
- B-roll videos
- background music
- AI-animated images
Assets are shared across:
- projects
- drafts
- video generations
Once an asset exists in your library, it can be reused indefinitely.
Why the Assets Library exists
The Assets Library exists to:
- avoid repeated uploads
- support batching workflows
- separate media management from creation
- reduce friction during video generation
Assets are treated as inputs, not one-off attachments.
Asset types
ReelBot currently supports two main asset types:
Video assets (B-roll)
Used as:
- background visuals
- primary visual content
- animated image clips
Video assets can come from:
- your uploads
- public libraries
- AI image animation
Music assets
Used as:
- background audio
- mood setting
- pacing support
Only one music asset can be selected per video.
Where assets are used
Assets are selected in:
- Video Studio → Assets step
- both Narrated and Cinematic flows
Once selected:
- assets are ordered
- visuals are sequenced automatically
- audio is mixed at generation time
My Assets vs Shared Assets
The Assets Library is split conceptually:
My Assets
Assets that you uploaded or generated.
Includes:
- uploaded videos
- uploaded music
- AI-animated images
These assets:
- count toward your storage limit
- are reusable across all projects
Shared Assets
Assets available to all users.
Includes:
- shared B-roll videos
- shared music library
Shared assets:
- do not count toward your storage usage
- cannot be deleted
- are available instantly
Uploading assets
You can upload assets directly from the Assets Library or during video creation.
Supported uploads:
- video files (for B-roll)
- audio files (for music)
- images (for animation via AI Studio)
Upload limits depend on your subscription plan.
Asset previewing
All assets can be previewed before use.
Previewing allows you to:
- confirm quality
- check orientation
- assess fit with your script
Previewing does not consume credits or storage.
Orientation awareness
Video assets are orientation-aware.
By default:
- assets are filtered by the selected video orientation
- mismatched orientations are hidden
You can toggle to view all orientations if needed.
This prevents accidental visual mismatches.
Asset ordering
When selecting multiple video assets:
- each asset receives an order indicator
- order defines playback sequence
- visuals loop or trim automatically to match voice length
Ordering gives you control without manual editing.
Storage and usage
Assets stored in My Assets:
- count toward your storage quota
- are tracked in Subscription & Usage
Deleting assets:
- frees storage
- does not affect existing generated projects
Generated videos are stored separately from assets.
Assets vs Projects
It’s important to distinguish:
- Assets → reusable inputs
- Projects → generated outputs
Deleting an asset does not:
- delete projects that already used it
- break existing videos
Assets are copied into the final render during generation.
Best practices for asset management
For efficient workflows:
- upload assets once
- reuse across multiple videos
- delete unused assets periodically
- keep asset naming clear
- batch-select assets during creation
Good asset hygiene speeds up creation.
Common mistakes to avoid
- re-uploading the same asset repeatedly
- deleting assets mid-batch
- ignoring orientation filters
- using too many visuals per video
Assets should support the message — not distract from it.
The CreatorOps perspective
In CreatorOps, assets are inventory.
By centralizing assets:
- creation becomes faster
- workflows scale cleanly
- consistency improves
ReelBot treats assets as first-class building blocks — not disposable files.
Related topics
- Video Studio → Assets Step
- Image Animation
- Projects
- Storage & Usage
Good assets reduce friction. Reuse turns effort into leverage.